


I have won 6 of my last 9 A20 runs, so I think it's time to switch it up to Ironclad or Silent. To try and make it easier, I decided to spam one character for a bit, which was Defect. The runs on A20 are always on such a knife's edge that it took me a while to get back to making the correct choices in so many of the marginal decision spots. Even though they made some changes that generally made the game easier since then, I was struggling pretty badly with A20. I had taken roughly a year off from StS, but I've been playing it again lately. Preserved Insect (Only got this after final Elite battle, so it was worthless!) The final boss was Time Eater, and it was a easy 5 turn victory. Normal enemies dropped relics instead of cards, the starter deck was "pick 10 out of a list of 30", and cards that did come from Elites or bosses only had 2 options instead of 3. This was another Ironclad playthrough, but with different stipulations. Yeah, I've heard that Watcher is far more consistent than the other characters on high Ascension levels. Focus on just getting tons of card draw and energy from stance swaps and replacing your poor starters cards with OP Watcher cards, which is basically all of them. Snecko is probably bad too, which is a big change. I tend to take Pandoras and Astrolabe really aggressively. I think the biggest change from other characters is that the energy relics are nowhere near as good on Watcher. Also, Talk to the Hand is one of the best cards in the game, and since Flurry of Blows is just an amazing common, you should be able to proc it a lot. I tend to focus on replacing the starter cards aggressively. There are like four bad cards in the entire card pools and most things synergize. (June 28th, 2021, 13:59)Gold Ergo Sum Wrote: Watcher is definitely the strongest character. Only weakness of this deck is that run can be stopped if enemy manages to put some status cards in that can't be played, therefore Corrupt Heart was a problematic battle and I only won because I got Lizard Tail as backup. This results in either or both high defense (mainly thanks Genetic Algorithm which was picked up at first battle in act 1 and improved till over 50 block and on top of that I got a copy of it at end of act 3 due event), or one turn killing enemies by unending barrage of attacks. I decided to pick up it again and advanced at ascension of The Silent till level 11 and swapped to The Defect for now.īest run from me so far (almost invincible deck, even Time Eater boss at end of act 3 couldn't damage me):ĥth relic unceasing top add card when I don't have any cards in hand, with a lot energy and zero-cost cards, I basically used most of cards of my deck in 1 turn. Molten Egg explains why there are so many upgraded cards.īosses: Slime Boss, The Champ, Awakened OneĪfter laying down game for months, I suddenly got time to play due being in quarantined due my collegaue who tested postive. Hovering Kite was funny during the final boss because discarding Void cards with Tools of the Trade nullified the energy loss. Meal Ticket was pointless because there were no more shops on my Act 3 route by the time I got it.

Not many Powers, which was fortunate because the final boss gained Strength for every Power used. Poison dealt damage and helped play around the thorny enemies in Act 3. The deck was defensive, and built around Weak debuffs and Block.
